PartToObj Operator 

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Particle To Object
is an operator that lets you turn any particles into an object at one specific time. In contrast to the Export operator that exports every sub-frame if necessary, the Particle To Object operator will export only one set of objects at a single frame in time.

This is very useful for when you want to apply further processing to the particles by a different dynamic simulation. At the activation time of this operator, all particles will become pure 3ds Max objects with all of the relevant information about rotation and movement, so that another dynamic engine could kick in and use those objects for further processing. 3ds Max must be set to Play mode to force the export at a specific time (activation of the operator).

Operator Inputs 

ON - (Bool) This input data stream determines whether the operator is considered 'on' or 'off'. You can connect other operators to this input channel such as a Bool Helper to activate/deactivate the whole operator.

Time
- (Time) This input data stream is used to define the local time for the operator when the user wants to override the default system time.

Particle
- (Particle) With this input data stream, you MUST choose and connect a selected Particle Group in order for this operator to function.

Operator Outputs 

No Operator Outputs.

Rollout Menu

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Update Per Turn checkbox
- When this checkbox is activated, the export will happen on each play cycle of 3ds Max.


Back to Export Nodes