
Particle To Object is an operator that lets you turn any particles
into an object at one specific time. In contrast to the Export
operator that exports every sub-frame if necessary, the Particle To Object
operator will export only one set of objects at a single frame in time.
This is very useful for when you want to apply further processing to the
particles by a different dynamic simulation. At the activation time of
this operator, all particles will become pure 3ds Max
objects with all of the relevant information about rotation and movement,
so that another dynamic engine could kick in and use those objects for
further processing. 3ds Max must be set to Play
mode to force the export at a specific time (activation of the operator).
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off'. You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - (Particle) With this input data stream, you MUST choose
and connect a selected Particle Group in order for this operator to function.
No Operator Outputs.

Update Per Turn checkbox - When this checkbox is activated, the
export will happen on each play cycle of 3ds Max.